Nurb-based Modeling in Maya and rendering with Mental Ray. Based on the Dover Studios tutorial.
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Fire simulation done with Maya Fluids. Based on the Gnomon Workshop tutorial by Wayne Hollingsworth.
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Based on the Procedural Plums Tutorial by Jeremy Engleman.
The pears were modeled in Maya and procedurally shaded using mental ray.
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These are assets that were created for my AAU Thesis project before I left the Academy. Special Thanks to Kevin Collins and Anh Tu for…
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Texture, Lighting & Hair Tools: Maya, Photoshop, Shave & a Haircut Model provided by AAU.
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